// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__1FF07622_050F_4260_9BC8_9B87F7061D8A__INCLUDED_)
#define AFX_STDAFX_H__1FF07622_050F_4260_9BC8_9B87F7061D8A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#pragma warning (disable:4786)
#pragma warning (disable:4305)
#pragma warning (disable:4244)
#pragma warning (disable:4018)

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#include <d3dx8.h>
#include <mmsystem.h>
#include <math.h>
#include <set>
#include <list>
#include <map>
#include <vector>

#include "d3d.h"
#include "bsmfile.h"
#include "meobj.h"

#define LUCINDA_API
#define OSCAR_API

#pragma warning (disable:4244)

#include "gfx.h"
#include "alexview.h"
#include "textview.h"

#pragma warning (disable:4786)

#include "vector3.h"
#include "vector4.h"
#include "matrix44.h"
#include "perlin.h"
#include "delaunay.h"

#include "film.h"


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__1FF07622_050F_4260_9BC8_9B87F7061D8A__INCLUDED_)
