Notes on this thing to help you out:

0) This is sorta like a combo of my other composers, many keys are the same
   as them, many especially like composer 669...

1) The digital instrument directory MUST have a trailing backslash...

2) In the FM instruments, If 'C' is 0 then ALWAYS leave the second 'Tl' at
   0. If 'C' is 1 then leave BOTH 'Tl's at 0.

3) If you set the Loop to an order at which there is no pattern, you will
   suffer!!!

4) There better be some filez in the digital instrument directory you specify
   or the thing will fuk up!!!

5) Changing an instrument sound in the FM channels takes a physical amount
   of time during playback, so for the sake of speed in playback in the game
   or demo or whatever, try to keep the instrument and volume changes in the
   FM channels down to a minimum... (that is if the previous note was on
   instrument 13 and volume B, another note on 13 and B would take faster
   than one say on 14 and B, or 13 and D, ect...

6) The octaves are 0-3 (4 actually cuz of the upper row of note keys) for
   digital, and 0-6 (7) for FM. If ya try to do anything for the digital
   channels with the octave above 4, it will automatically be adjusted to
   3 (for the lower keys, 4 for the upper)

7) Heres some keys before I forget, = and \ for volume, / and * for octave,
   + and - for pattern, < and > for loop, ; and ' for tempo...

8) The '-c' switch sets the color palette for the composer, without it the
   default pal is used, but you can specify 0-6 as a substitute color palette.
   You can use numbers higher than 6 and even any letter or character or
   anything, but there are no defined color schemes for those so you might
   get some pretty weird colorz...

9) Use F12 to save the song for reloading l8r, ALT-F12 creates a plain bare
   bones data file which you have no use for...

A) There are a lot of channels here, you dont have to use all of them on a
   song, but ofcourse all channels will sound better. One way is to first
   write the muzik with as many or as few channels as you need, then come
   back and add some counter-melodies on the free channels...

B) The FM channels can very easily totally overwhelm the digital channels, so
   take care when composing a muzik...

C) The digital and FM instruments are sometimes out of tune with each other,
   that means a mid-C on the digital instrument would sound out of tune with
   a mid-C FM...

D) All the block commands of 669 are here, and ` and ALT-M too... And the
   first letter thing works in the instrument selection thing...

E) Hmm, i was a little mistaken in 'B)', with good enough digital instruments,
   it is the FM that can be totally overwhelmed... oh well, you gonna have
   to try for yourself...

F) This is a very nice driver and format I just invented, even if we want
   only FM or only digital muzik, you can do it with this compozer and I'll
   probably use the new driver to play it in the game or demo... Meaning
   when youre compozing your muzik with this, youre not LOCKED into using all
   the channels, but rather the channels are all at your disposal, do with
   them whatever you want to create good muzik...

10) Marking and copying tracks between digital and FM channels can be a little
    tricky cuz of the different octave ranges...

11) The instruments included are the standard MIDI instruments, grouped
    alphabetically instead of they would be in a MIDI system. I ripped em
    outta SPJr and converted em... It seems I got the conversion right for
    most of the instruments, but a few seem to be fucked up, specifically
    the second 'Rr' parameter seems to be too high for some instruments...
    if it seems this way,  simply decrease the second 'Rr' parm and it will
    sound ok maybe, but if the instrument sounds fine, then leave it... this
    is 128 instruments here, that means out of the 666 you got 538 to create
    yourself... (you will never create this many...)

12) There is one other 'instrument' I included... it is called 'STOP!'... all
    this is meant for is stopping the output of any other FM instruments on a
    channel... (you put it in the muzik trak wherever you wanna stop output).
    To stop output on a digital channel, simply play a nonexistant instrument.

